Inside Fallout, the Gaming World’s Most Astonishing TV Hit

The Fallout TV show has come back to its platform, and it's safe to say that audiences were agreeably astonished by the excellence of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing different facets of the gamer's journey.

We followed vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts challenging his cult's leadership and creates significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated badlands.

Setting the Stage for the Second Season

The show's first season conclusion unveiled crucial details about the culprits behind the global annihilation that sealed a group of people in subterranean shelters for hundreds of years. It also raised numerous mysteries open for the second season – and, on this occasion, expectations are significantly higher.

“We’ll take ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Heading into the first season, people were like, ‘Just get it right’,” states Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The second season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” notes the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. However, the creators suggest that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its makers insisted on real props and environments were built, echoing the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to appear as if it’s real.”

Actually, virtually everything you see on-screen is physical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the franchise. This mutual respect for the universe is apparent in the end result.

The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This format will allow for a different weekly discussion, a dynamic the team themselves are eager to engage with.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of twists,” promises Howard. “I’m looking forward to seeing what people think.”

Samuel Johnson
Samuel Johnson

A seasoned gaming journalist and industry analyst with over a decade of experience covering esports and game development trends.